{"id":1532,"date":"2024-04-18T12:46:28","date_gmt":"2024-04-18T19:46:28","guid":{"rendered":"https:\/\/ariellalehrer.com\/?p=1532"},"modified":"2024-04-18T12:47:19","modified_gmt":"2024-04-18T19:47:19","slug":"pearls-of-atlantis-update-a-labor-of-love","status":"publish","type":"post","link":"https:\/\/ariellalehrer.com\/pearls-of-atlantis-update-a-labor-of-love\/","title":{"rendered":"Pearls of Atlantis Update – A Labor of Love"},"content":{"rendered":"
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I have an update on Pearls of Atlantis, a mobile game published by Legacy, hopefully of interest to both fans and mobile game developers. But first, a bit of history. <\/p>\n\n\n\n

As described in this blog post back in October 2022<\/a>, Legacy first launched Pearls after a two year development process. Since then, we have been adding features, improving the UI, redoing the flow of how players access the different game modes, and trying everything we can think of to improve retention and monetization.<\/p>\n\n\n\n

So how is Pearls of Atlantis faring out there in the hyper-competitive world of casual puzzle games? <\/p>\n\n\n\n

It’s taking longer than expected to gain our footing, for sure. Before Pearls, Legacy never developed a FTP game; luckily, our long time development partner, Alder Games, had relevant experience. Through trial and error and a crash course in game analytics, we’ve had some success and some continuing frustrations. Let’s start with the good news first (because that’s how I roll).<\/p>\n\n\n\n

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